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サマリー
あらすじ・解説
Your nice hosts settle their differences in opinions when it comes to food to serve up a fresh game design document in a new Nice Games Jam episode.
PromptCreate a game with one of my favorite things, food! It cannot be about/or have mechanics that are cooking. Think: growing food, pairing foods, making an international food court, menu design, using foods in season, etc.Game typeDesign documentPlayer count1Rules(Stephen note: This is more of a set of notes taken during the episode outlining a game design document.)
- Human in an alien culture, giving recommendations for pairings for food
- You should need to learn the rules before you can break them
- Gain credibility
- People order categories of food and you put it on the plate (no cooking)
- Gamer Journey
- You’re a plater at an alien restaurant
- You first do it like a human (based on taste)
- You get feedback that opposes basing plates on taste
- Player starts to get curious about how to make better plates to meet needs
- Sense criteria
- Touch
- Sight
- Temperature
- Spiciness
- Taste the “wine” to know what it “tastes” like
- The threat is if you do poorly you get shipped to another planet, they have different foods and different desires for foods
- Options to change
- Two ingredients (tomato and other tomato? Looks similar)
- Position of foods
- Container of foods
- Orientation of foods
- Aesthetic of the restaurant?
- You design the special
- Create one dish for the special, you get an amount of feedback based on the size of the restaurant
- You can tweak your dish based on the feedback you get
- Things change as you go through the game and impact what you have available and what patrons like
- The goal is for players to experiment with the different foods (positions, containers, etc.) so they begin to understand the rules of the game
- There can be clues with the background/worldbuilding so players can learn why the foods these aliens like are why they like them
- When do you get to influence cultures? Do you get to at all?
- Yes, you need to figure out a way to get aliens to love the food and not just like it