『Nice Games Club - a gamedev podcast!』のカバーアート

Nice Games Club - a gamedev podcast!

Nice Games Club - a gamedev podcast!

著者: Lydia Stephen and Mark
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The podcast where nice gamedevs talk gaming and game development. Nice!© Nice Games Club, Noble Robot SF アート
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  • 3D for Indie Devs (with Freya Holmér)
    2025/06/25
    We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software.Half-Edge - Freya HolmérShader Forge - Freya Holmér, GitHubShapes - Freya Holmér, Unity Asset Store3D for Indie DevsGame DesignToolsUI / UXValve Hammer Editor - Valve Developer CommunityPicoCAD - Johan Peitz, itch.ioTrenchBroom - GitHubCrocotile 3DWhat’s the difference between OBJ and FBX? And when to you what - RedditFreya HolmérGuestFreya Holmér is game developer, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts), and creator of developer tools including Shader Forge and Shapes. She spends a significant amount of time interacting with people on her gamedev Twitch stream.External linkFreya on TwitchFreya on Twitter @FreyaHolmerFreya on YouTubeFreya on Instagram @freya_holmerNeat Corporation's WebsiteNeat Corp on Twitter @neatcorpBudget Cuts on SteamBudget Cuts on OcculusShader Forge on GitHub
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  • Nice Games Jam: "Head of the Clouds"
    2025/06/26
    This week, your Nice Hosts have a new prompt from a new source. Lydia's husband, Ian, draws from a rainy source of inspiration and the Hosts are all-in. We brush up on the water cycle, requisition the equipment, practice our Trans-Atlantic accents, dunk on hot dogs, and puzzle over water-based cloud economies.Big Pharma - SteamLe Ballon Rouge - WikipediaWater Cycle - WikipediaLoop Hero - SteamHuman Resource Machine - SteamPromptto match the current weather - what goes on inside the clouds during a thunderstorm?Game typeDesign documentPlayer count1RulesYou control a cloud factory and manage what the cloud distributesMission-based, scenariosPlenty of fun fantasy optionsCondition optionsSunshineWaterStatic (use a balloon?)WindThe shape of your factory/cloudWater is your core resourceUse it to build the factory, use it to make the rain and complete tasks, use it to expandGain it from water vapor and such (water cycle)Your factory is also water, you can reuse itYou go through a campaignPick between a set of jobs each time, bigger jobs give more repIsometric viewLevel 1: rain on the hot dog cartHave the cloud rain over an area for a specific period of timeThe mission before you just needed to dump some waterThe player needs to collect water to have enough rain on the hot dog cartAutomation is the gameYou need to shape the cloud to fit all of the machines that you order from a catalogCatalog has a ton of options, with their own efficienciesLevel 2: rain on a hot dog festivalLevel ??: Flood the Nile
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  • "It's about trust." Save Systems; Keeping Secrets
    2025/06/19
    Your nice hosts talk about saving both your position in a game and saving your secrets from being spread around. Also in this episode: Stephen's birthday is coming up, Lydia's been presenting in webinars for a while, and Mark's got a new game coming soon!Category Quest - ELB LearningWebinar | Let’s Play! Category Quest: ELB Learning’s Newest Game - ELB Learning, YouTubeWebinar | Escape Room Rx: Innovating Game-Based Clinical Education - ELB Learning, YouTubeEpisode we interviewed Lydia on before she became a host!Digital Escape RoomsBlippo+ - PanicBlippo+ on Steam - Panic, Steam0:09:50Save SystemsBuilding Cognitive Accessibility Into Your GamesGame Developers ConferenceYouTubePassword SaveTV Tropes0:33:20Keeping Secrets
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    1分未満

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