エピソード

  • Halloween Special! Part 1
    2024/11/14

    REFERENCES

    Tucker, I. (Ed.)(2018). FF DOT: The pixel art of final fantasy. Dark Horse Books.

    Hendrix, G. (2017). Paperbacks from hell: The twisted history of ‘70s and ‘80s horror fiction. Quirk Books.

    Chatziioannou, A. (2023). From ants to zombies: Six decades of video game horror. Bitmap Books.

    Gianni, G. (2017). Gary gianni’s monstermen and other scary stories. Dark Horse Books.

    Kochman, C. (Ed.)(2012). Mars attacks. Abrams ComicArts.

    Vallejo, D. (2000). The art of rowena. Paper Tiger.

    Voger, M. (2015). Monster mash: The creepy, kooky monster craze in America 1957-1972. TwoMorrows Publishing.

    Jones, Stephen (2015). The art of horror: An illustrated history. Applause.

    Allie, S. (Ed.)(2004). B.p.r.d.: The soul of venice and other stories. Dark Horse Comics.

    Saunders, D. (2009). Rudolph belarski (1900-1983). Illustration, 7(27), 8–61.

    McVittie, A. (2014). The art of alien:isolation. Titan Books.

    Sadowski,G. (Ed.)(2017). Four color fear: Forgotten horror comics of the 1950s. Fantagraphics Books

    Nourmand, T. & Marsh, G. (Eds.) (2006). Film posters: Horror. Evergreen.

    Hodge, T. (2015). Vhs video cover art. Schiffer Publishing, Ltd.

    Weist, J. (2002). Bradbury: An illustrated life. William Morrow

    Boyreau, J. (2002). Trash: The graphic genius of exploitation movie posters. Chronicle Books.

    Salisbury, M. (2014). Alien the archive: The ultimate guide to the classic movies. TitanBooks.

    Ferris, E. (2016). My favorite thing is monsters: Book one. Fantagraphics Books.

    Morton, R. (2005). King kong, the history of a movie icon: from fay wray to peter jackson. Applause Theatre & Cinema Books.

    Landis, J. (2011). Monsters in the movies: 100 years of cinematic nightmares. Dorling Kindersley Limited.

    Ortiz, L. (2011). Jack Gaughan. Illustration, 9(33), 2–27.

    (2009). Deco devolution: The art of the bioshock 2. 2k publishing.

    Humphreys, G. (2019). Hung, drawn and executed: The horror art of graham humphreys. Korero Press Ltd.

    Gammil, K. & Spurlock, J.D. (2005). Famous monster movie art of basil gogos. Vanguard

    Tucker, I. (Ed.) (2021). The art of arkham horror. Dark Horse Books.

    D’Agostino, N. (2020). Sex and horror volume four. Korero Press.

    Hulse, E. (2021). The art of pulp fiction: An illustrated history of vintage paperbacks. Elephant Book Company

    Rodriguez, S. (2021). The art of goosebumps. Dynamite.

    Nolen-Weathington, E. (2010). Modern masters volume twenty-four: Guy davis. TwoMorrows Publishing

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    1 時間 20 分
  • Brummett Echohawk
    2024/11/07
    Brummett Echohawk was a war hero, an artist, a writer, and a public speaker, and he was also a member of the Pawnee tribe, born in Oklahoma in 1922. Though he is well known for his contributions to the art world, he is less known for his contributions to the history of illustration and commercial art, he turned to these outlets throughout his life to successfully augment his income. Brummett Echohawk considered himself a historical or classical artist, rather than an “Indian” artist, though his work often centered on his indigenatity. His first notoriety as an artist was for his war sketches from his time in Italy in World War II. Though these sketches were initially confiscated, they were later (mostly) returned and published in newspapers across the U.S. The success of his sketches cemented his interest in becoming an artist, and he made it his goal to attend the Chicago Institute of Art for formal instruction at what he believed to be the best art school in the nation. Though he lived in Chicago, New York, Detroit, and Dallas, he ultimately returned to Oklahoma. He refused to compromise his values and, therefore, painted only what he wanted to paint; he also spent a lot of time researching the historical themes for his paintings, which slowed down his production. These factors likely made it more necessary for him to supplement his income through the development of his comic strip “Little Chief,” which ran in the Tulsa World Newspaper beginning in 1954, as well as numerous illustrations for magazine and book publications as well as working as a commercial artist throughout his career.TIMELINE1829 - Te-ah-ke-kah-wah Who-re-ke-coo (He Makes His Enemies Ashamed), Brummett Echohawk’s Great-Grandfather is born in Nebraska, the traditional homeland of the Pawnee1855 - Kutawakutsu Tuwaku-ah (Echo Hawk), Brummett Echohawk’s Grandfather is born in Nebraska 1864 - Te-ah-ke-kah-wah Who-re-ke-coo, serves with the first company of Pawnee Scouts1876 - Kutawakutsu Tuwaku-ah, then known as Tawihisi (Leader of the Group) signs on with the Pawnee Scouts, he earns the name Kutawakutsu Tuwaku-ah (Echo Hawk) as part of his efforts as a warrior during this time1892 - Elmer Echohawk, Brummett Echohawk’s father, is born in Indian Territory1907 - Elmer Echohawk, is sent by his parents to the Carlisle Indian School in Pennsylvania 1922 - Brummett Echohawk Born, March 3, Pawnee Oklahoma1939 - Brummett Echohawk joins the National Guard1943-1944 - Serves in WWII, 45th Infantry Division (known as the Thunderbirds) 1945-1948 - Attends Chicago Institute of Art, (education not funded by the GI Bill!)1954 - Creates Comic strip “Little Chief”, for the Tulsa World 1955 - Juror of the Tenth Annual Exhibition of Contemporary American Indian Painting at the Philbrook Museum of Art in Tulsa1969 - Battlefield sketches included in the Faces of War exhibition at London’s Imperial War Museum1977 - Brummett Echohawk began services as a member of the board at the Gilcrease Museum in Tulsa1983 - Brummett Echohawk awarded the “Unknown Indian Award” by the Committee for the Preservation of the Unknown Indian, North Platte, Nebraska1994 - actor featured in one episode of the television series Walker Texas Ranger2001 - Cartoons from Little Chief were featured in “Little Chief the Comic Art of Brummett Echohawk,” an exhibition at the Frye Art Museum in Seattle, Washington 2006 - Brummett Echohawk Dies, February 13, buried in Pawnee, Oklahoma2008 - - Cartoons from Little Chief were featured in “Out Of: Sequence: Underrepresented Voice in American Comics,” an exhibition at the University of Illinois Krannert Art MuseumREFERENCESBrummett Echohawk - Gilcrease Museum. (n.d.). https://collections.gilcrease.org/creator/brummett-echohawkBrummett Echohawk: An Artist’s Journey - Oklahoma State University. (2023, April 14). https://museum.okstate.edu/art/brummett-echohawk.htmlEchohawk, B., & Ellenbarger, M. R. (2018). Drawing fire: A Pawnee, Artist, and Thunderbird in World War II. University Press of Kansas.Culture - Pawnee Nation flag and seal. (n.d.). Pawnee Nation. https://pawneenation.org/pawnee-nation-flag-and-seal/Gilcrease Museum. (2023, March 2). Joel Echohawk Reminisces about Brummett Echohawk [Video]. YouTube. https://www.youtube.com/watch?v=5u1HgSCHI2QJones, R. (n.d.). OSU students present exhibition on Brummett Echohawk. Stillwater News Press. https://www.stwnewspress.com/news/osu-students-present-exhibition-on-brummett-echohawk/article_3b940cb6-ef84-11ed-b2fd-2796481b6b6b.htmlOSU Museum of Art. (2023, May 18). Student Curator Talk - “Brummett Echohawk: An Artist’s Journey” [Video]. YouTube. https://www.youtube.com/watch?v=P6mWGFQEzm4Wydeven, J., & Klaphake, C. (1984). Art and Eloquence. Nebraskaland, 62(1), 104–111.Youngbull, K. M. (2015). Brummett Echohawk: Pawnee Thunderbird and Artist. University of Oklahoma Press.
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    26 分
  • Prehistoric Cave Paintings
    2024/10/31

    REFERENCES

    White, R. (2003). Prehistoric Art: The Symbolic Journey of Humankind. Harry N. Abrams Inc.

    Clottes, J. (2008). Cave Art. Phaidon Press Limited. 9780714845920

    Neumayer, E. (1983). Prehistoric Indian Rock Paintings. Oxford University Press. 9780195613872

    Ruspoli, M. (1987). The Cave of Lascaux: The Final Photographs. Harry N. Abrams Inc. 0810912678

    Myron, R. (1964). Prehistoric Art. Pitman Publishing Corporation. 0273438611

    Stokstad, M., & Cothren M. W. (2011). Art History: Ancient Art (4th ed.). Pearson Education. 0205744222

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    18 分
  • Art Nouveau
    2024/10/24

    Art Nouveau was a stylistic movement in the late nineteenth century characterized by highly ornate and decorated designs. Inspired by Japanese woodblock prints, Celtic manuscripts, The Arts and Crafts Movement, and the development of the lithograph, Art Nouveau, or New Art, was applied to everything from architecture to biscuit tins.

    Though widely applied, posters that make up a great part of Art Nouveau history.The development of lithography meant posters could be large illustrations filled with bright colors and elaborate designs, even though they were advertisements for anything from events to consumer products. While Paris, France was Art Nouveau’s epicenter, it spread to England and eventually the United States. Along the way, several illustrators made a name for themselves and were pivotal to Art Nouveau’s popularity. Some of their posters were, and still are, collected as fine art.

    REFERENCES

    Cramsie, P. (2010). The Story of Graphic Design: From the Invention of Writing to the Birth of Digital Design. Abrams. 9780810972926

    Eskilson, S.F. (2012). Graphic Design: A New History (2nd ed.). Laurence King Publishing. 9780300172607

    Müller, J. (2017). The History of Graphic Design: Vol. 1 1890-1959. Taschen. 9783836563079

    Selz, P., & Constantine, M. (1960). Art Nouveau: Art and Design at the Turn of the Century. The Museum of Modern Art. 0405015739

    Duncan, A. (1994). Art Nouveau: World of Art. Thames & Hudson Inc. 0500202737

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    18 分
  • Capcom Art and Fighting Games
    2024/10/17

    Capcom, a Japan-based maker of successful game properties, made a tremendous impact on the business of video games world wide, and helped usher in the current boom in Japanese-based visual media like manga and anime as much as fellow cultural exports like Pokemon, Sailor Moon, Speed Racer, and the Dragon Ball series.

    The art team behind the bulk of Capcom’s fighting game imagery began in the late 80s and lasted until the early 2000s. The team’s story includes an eccentric artist remembered almost as much for his habits as his skills and leadership, a draftsperson capable of taking stereotypes and rendering them with profound emotion, an up and coming artist possessed of an incredible work ethic and mammoth ability to produce images, and numerous other talented artisans all brought together to form the Capcom Design Team.

    REFERENCES

    Hendershot, S.. (2017). Undisputed street fighter: The art and innovation behind the game-changing series. Dynamite Entertainment

    Dyer, S. (2022). The king of fighters: The ultimate history. Bitmap Books Ltd.

    Lapetino, T. (2016). Art of Atari. Dynamite Entertainment

    Leone, Matt (2020, July 7). Street fighter 1: An oral history. Polygon. https://www.polygon.com/2020/7/7/21270906/street-fighter-1-oral-history-takashi-nishiyama

    Hayashi, M. K., & Moylan, M. (2009). SF20: The Art of Street Fighter. Udon Entertainment Corp.

    Moore, G., & Hodgson, A. (2021). Street fighter memorial archive: Beyond the world. Udon Entertainment Corp.

    Leone, Matt (2014, February 3). Street fighter 2: An oral history. Polygon. https://www.polygon.com/a/street-fighter-2-oral-history/

    Hayashi, M.K. (2019). Darkstalkers: Official Complete Works. Udon Entertainment Corp.

    Leone, Matt (2021, April 14). X-Men: Children of the Atom: An oral history. Polygon. https://www.polygon.com/2021/4/14/22336505/x-men-children-of-the-atom-an-oral-history

    Ferriere, G. & Zubkavich, J. (2005). Street Fighter: Eternal Challenge. Udon Entertainment Corp.

    Famitsu Book Editorial Department (2001). Capcom Design Works. Enterbrain, Inc.

    Various (2020). UDON’s Art of Capcom . Udon Entertainment Corp.

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    27 分
  • Geometric Islamic Art
    2024/10/10

    TIMELINE

    * A broad timeline spanning centuries is used to account for imprecise dates in the Ottoman Empire from multiple sources.

    • 14th Century (1300s): The beginning of the Ottoman Empire. This period marks the initial blending of Islamic art with Byzantine and Persian styles, forming the basis for the unique Ottoman artistic and traditional geometric elements appearing as a symbol of Islamic art.
    • 15th Century (1400s): Further development of the Ottoman style, with increased prominence in mosques and palaces in Istanbul.
    • 16th Century (1500s): The peak of Ottoman art.
    • 1520-1566: Reign of Suleiman
    • 1548: The Şehzade Mosque completed with the best geometric
    • Suleymaniye Mosque (completed in 1557).
    • 1570s-1598: The Qur'an's decoration is the primary artistic expression in the Ottoman Empire.
    • 1600: 1600: This period sees advancements in ceramics known as Iznik tiles, textiles, calligraphy, and manuscript illumination.
    • 19th Century (1800s): The decline of the Ottoman Empire. Western influences begin to appear in Islamic art, introducing new styles and techniques.
    • Early 20th Century (1900s-1922): The end of the Ottoman Empire

    The Topic

    A general view of the perspective on Islamic art that was shaped throughout the Ottoman Empire's peak, particularly during Sultan Suleiman's reign. Istanbul, Turkey, became known for its exceptional display of geometric symbolism in Islamic art. I want to explore the important mosques that displayed some of the most extraordinary works of art still known to the Islamic community.

    REFERENCES

    Kuban, D. (1987). The Style of Sinan’s Domed Structures. Muqarnas, 4, 72–97. https://doi.org/10.2307/1523097

    Neci̇poğlu, G. (2007). Creation of a National Genius: Si̇nan and the Historiography of “Classical” Ottoman Architecture. Muqarnas, 24, 141–183. http://www.jstor.org/stable/25482458

    Ersoy, A. (2007). Architecture and the Search for Ottoman Origins in the Tanzimat Period. Muqarnas, 24, 117–139. http://www.jstor.org/stable/25482457

    Makdisi, U. (2002). Ottoman Orientalism. The American Historical Review, 107(3), 768–796. https://doi.org/10.1086/532495

    Lewis, B. (1980). The Ottoman Empire and Its Aftermath. Journal of Contemporary History, 15(1), 27–36. http://www.jstor.org/stable/260456

    AVCIOĞLU, N., & FLOOD, F. B. (2010). INTRODUCTION: Globalizing Cultures: Art and Mobility in the Eighteenth Century. Ars Orientalis, 39, 7–38. http://www.jstor.org/stable/23075922

    Blessing, P. (2018). Presenting Islamic Art: Reflections on Old and New Museum Displays. Review of Middle East Studies, 52(1), 147–152. https://www.jstor.org/stable/26478488

    Islamic Art. (1978). The Metropolitan Museum of Art Bulletin, 36(2), 3–48. https://doi.org/10.2307/3258866

    Mehmed Ağa (Sedefkar Mehmet Aga, Ottoman architect, ca.1540-1622), & Ahmed I (Turkish patron, Sultan of the Ottoman Empire, 1590-1617). (1609-1616). Sultan Ahmed Camii. https://jstor.org/stable/community.23089080

    Mehmed Ağa (Sedefkar Mehmet Aga, Ottoman architect, ca.1540-1622), & Ahmed I (Turkish patron, Sultan of the Ottoman Empire, 1590-1617). (1609-1616). Sultan Ahmed Camii. https://jstor.org/stable/community.23089076

    The Ottoman Empire. (1968). The Metropolitan Museum of Art Bulletin, 26(5), 204–224. https://doi.org/10.2307/3258980

    HOWARD, D. A. (1988). OTTOMAN HISTORIOGRAPHY AND THE LITERATURE OF “DECLINE” OF THE SIXTEENTH AND SEVENTEENTH CENTURIES. Journal of Asian History, 22(1), 52–77. http://www.jstor.org/stable/41932017

    Denny, W. B. (1983). Dating Ottoman Turkish Works in the Saz Style. Muqarnas, 1, 103–121. https://doi.org/10.2307/1523074

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    12 分
  • Illustration & Toys
    2024/10/03

    REFERENCES

    Witwer, M. & Newman, K., Peterson, J., Witwer, S. (2018). Dungeons & Dragons: Art & Arcana, A Visual History. Ten Speed Press.

    Seeley, S. & Seeley, T. (2015). The Art of He-Man and The Masters of The Universe. Dark Horse Books.

    Forster, B. & Sorenson, J. (2019). Transformers Legacy: The Art of Transformers Packaging. IDW Publishing.

    Farago, A. (2014). Teenage Mutant Ninja Turtles: The Ultimate Visual History. Insight editions.

    Heller, S. & Mungia, R. (2021). SF20: Toys: 100 years of all-american toy ads. Taschen.

    Voger, M. (2015). Monster mash: The creepy, kooky monster craze in America 1957-1972. TwoMorrows Publishing.

    Fawcett, C. (2021). Rad plastic. Tkaf productions

    Reed, W. (2001). The Illustrator in America 1860-2000. The Society of Illustrators Inc.

    Hudson, G.. (2019).Illustration on British and North American Printed Ephemera, 1900-1910. In S.Doyle, J. Grove, & W. Sherman (Eds.), History of Illustration (1st ed., pp. 198–214). Fairchild books.

    Kane, B.M. (2019). Overview of Comics and Graphic Narrative, 1830-2012. In S.Doyle, J. Grove, & W. Sherman (Eds.), History of Illustration (1st ed., pp. 198–214). Fairchild books.

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    20 分
  • Treasure Planet
    2024/09/26
    Bio/ Background (intro)Directors: Ron Clements and John Musker Intro (below)Topic 1 IntroductionTo my surprise, a number of people have never seen or heard of the movie “Treasure Planet.” In this classic retelling of “Treasure Island” by Robert Louis Stevenson, the narrative was turned into an intergalactic adventure complete with cyborgs, space travel, and, of course, treasure. Disney’s “Treasure Planet” was one of two experimental movies in the year 2002. “Treasure Planet,” however, is notorious for its box office failure. The other experimental film, from a different in-house studio was “Lilo and Stitch,” which got way more attention and was well received by audiences. Now, this podcast is not a compare and contrast of the two experimental films of 2002, but I can’t help but take into consideration the alleged reasons why “Lilo and Stitch” swam but “Treasure Planet” sank. Both movies included obvious CGI, a wide variety of alien species, action-packed space travel, and family problems. I say this because a noticeable amount of articles claim the reason “Treasure Planet” bombed at the box office was because of the “high tech” CGI scenes. Amazingly after being scorned six feet into the grave of Disney’s backyard, 20 years later it gets dug up like a prized fossil.Treasure Planet is based on the legendary novel “Treasure Island,” written by Robert Louis Stevenson. Instead of taking place in the Caribbean, it is set in outer space. The story begins with Jim Hawkins receiving a treasure map from a wounded alien by the name of Billy Bones in his mother’s inn. Rebellious Hawkins and passionate Dr. Delbert Doppler join a crew to find this elusive treasure hidden by the notorious pirate, Captain Nathaniel Flint. The crew of this ship seems to be of questionable authenticity as Hawkins meets the cook, Mr. Silver. Silver’s cyborg body with a robot arm reminds Hawkins of Billy Bones' warning about a cyborg. Eventually, the crew reveal themselves as pirates and launch a mutiny with Silver as their leader. The film carries multiple layers of character arcs journeys as the characters set out for Treasure Planet. This retelling of “Treasure Island” was, of course, given a sprinkle of “Disney magic” complete with striking animation, and memorable characters with flamboyant personalities. Topic 2 Who Made the Film?The striking film was directed by Ron Clements and John Musker. These guys directed “The Little Mermaid,” “Aladdin,” and “Hercules.” According to the reflections on the Walt Disney Family Museum Website, Ron Clements was born and raised in Indiana. He was inspired to learn animation at the age of 9 after seeing “Pinocchio.” He worked his way from the scraping bottom of Disney to the director’s chair. John Musker was also an animator, storyboard artist, writer, director, and producer for 40 years for Disney Animation Studios. He studied under icons like Elmer Plummer and Bill Moore at CalArts in the 1970s. “He also studied alongside classmates who would become distinguished directors such as Brad Bird, Chris Buck, Tim Burton, John Lasseter, and Henry Selick.” His partnered credits with Clements are as follows, “The Great Mouse Detective” (1986), “The Little Mermaid” (1989), “Aladdin” (1992), “Hercules” (1997), “Treasure Planet” (2002), “The Princess and the Frog” (2009), and lastly, “Moana” (2016).Gladstein writes in “The Bizarre Story of How Treasure Planet Got Made” that the two directors pitched “Treasure Planet” the same time as “The Little Mermaid” in Disney’s Renaissance Era (1989-1999). The studio was extremely reluctant to green light “Treasure Planet” until the dynamic duo, Clements and Musker, shoveled out genius big time money makers like “The Little Mermaid” and “Aladdin.” Gladstein notes that the studio was so impressed with the consistency of success from these dudes that they finally said yes to “Treasure Planet.” As an observer, I’m reading that basically “The Little Mermaid” and other MAJORLY lucrative films were just incredible proofs of concept to convince the big guys of letting “Treasure Planet” fly.According to Jocelyn Buhlman on The Official Disney Fan Club Website, this was Clements and Musker's first sci-fi film, despite their love for science fiction. Buhlman quotes Clements explaining, “John and I are both sci-fi fans. The idea of making our pirate and taking his eye patch and turning it into a cyborg eye and taking his peg leg and making it mechanical—not only was it a science fiction thing, but it was an animation thing.” Buhlman also mentions how the two directors utilized the 3D technology used in “Tarzan” to create a camera effect on the action scenes and moving parts, “Beyond the wonders of Deep Canvas, Clements and Musker achieved the dynamic directorial style they desired by creating a whole new ...
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    43 分