
Get in the Box: Immersive Gaming Rooms - Recording from 2024 VR Summit
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Show Notes
Are we entering the post-headset era of immersive entertainment?
In this future-focused session from the 2024 VR Summit, immersive tech expert Kevin Williams walks us through the evolution of immersive gaming rooms, enclosed, interactive spaces that deliver group-based, high-energy experiences without the friction of VR headsets.
He’s joined by a panel of leaders shaping the space to talk pricing, design, repeatability, and how this new product category fits into the future of location-based entertainment.
Featuring:
Kevin Williams – KWP Ltd
Stefan Murariu – Head of Sales, Inowize
Arthur Loring – Operator, Fun Factor
Pete Stearns – Dave & Buster’s
Topics:
The friction of VR vs. the freedom of projection-based gaming
From immersive game boxes to projection-mapped sports arenas
Why IP, repeatability, and ease of use matter more than tech specs
Pricing models, operational realities, and early ROI lessons
What the U.S. can learn from Europe’s immersive venue boom
Whether you're an operator, developer, or curious observer, this session is your primer on one of the fastest-emerging categories in LBE.