
Epi 72 : What Happened to the Other Expeditions?
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This week we're continuing last week's conversation to explore parallels between video game design and data visualization, in terms of narrative structure and UXUI, and how we can apply some of these cross learnings to make data visualization a bit more fun. Because similarly to video games, the more your business stakeholders are engaged, the better feedback loop between insights and actions.
For the final episode of the 3-part series, Lucas Oliveri dives into how he created the visual guide for the amazing role-playing game "Clair Obscure".
https://www.youtube.com/watch?v=oMOZ9p1wC_I
If you have missed the previous conversations, head over to:
Part 1: https://youtu.be/V3gv1yNX3ok
Part 2: https://youtu.be/hsr6kxzOlUE
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ℹ️ What's this about?
Welcome to "Secrets of the Viz", where I chat with authors and experts on their inspirations, design processes and unique techniques. Join me as we explore, learn, and get inspired together.
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🤝 Connect
▶ https://www.linkedin.com/in/lucaskolivieri/
▶ https://www.youtube.com/@Loreworx
▶ https://www.loreworx.com/
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🔗 Links
▶ https://www.expedition33.com/
#datavisualization #analytics #design #tableau #videogames #uxui #userinterface #userexperience #uidesign #gaming #rpg #clairobscurexpedition33 #clairobscur #lore #gamelore